Tuesday, 31 March 2009

Zombies....

Zombies....there is no denying that they hold a certain fascination for me....alright, i'm a zombie-nut.

I'm a fan of all things zombie, whether it is George Romero films - "Dawn of the Dead", to name but one - or Max Brooks' novel "World War Z".

In wargaming terms, zombies break all the usual concepts of warfare - they have no Command & Control to be destroyed, no logistics to be disrupted, no morale to be broken. The "classic" Romero-esque zombie can only be stopped by destroying the brain, making a zombie a fearsome enemy. At the sametime, their predictable traits - lack of independent thought, but overriding lust for human flesh, makes them easy to play in a solo wargame. There is no right or wrong way to paint a zombie, no army lists to tell you what you can or can't play with....and no limit to what you can do.

There are literally hundreds of different zombie miniatures available, with more being released everyday. It has to be said that the quality can be extremely variable, to say the least - some sculpters seem to believe that basic anatomy doesn't apply when making a new zed. Although are a number of manufacturers of very reasonable miniatures, Hasslefree, Crocodile Games & Cold Wars are IMHO amongst the best of the zombie "genre".



I started collecting zombies in May 2008, and to date i've got 250 painted up - as any diehard wargamer will tell you, you can never have enough figures for a game, and no project is ever truly "finished". I generally favour what i term "mass skirmish" games, with one figure representing one person, in real life. The majority of my figures are based individually, and the rules i use tend to be homegrown, as i prefer simple, quick rules, to overly complicated ones. As a result, my games tend to be bloody, but also with the emphasis upon a lot of figures on the table.

For my zombie project, i have currently got several different "classes" of zeds:

1) "Normal" zombies/zeds. Mounted individually on a 25mm diameter base. Slow moving shamblers, lacking any intelligence - they respond to basic stimulus of sight, smell, or sound.

2) Fast Zeds. Mounted Indvidually on a 35/40mm base. Either more agile human undead, or zombie dogs. Similar in most respects to the run of the mill zombie, just that bit faster.

3) Hordes. 100mm diameter base with anything from 25-50 figures on it. Individually, they are slow moving, and vulnerable, but as a crowd, they can absorb a lot of firepower, and overrun anything that gets in their path.





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