Saturday, 15 June 2013

Back Again!

Real life has a nasty habit of getting in the way sometimes, and the last six months plus has been busy to say the least, meaning that I haven't been posting on here.  I've added the photos from my Salute 2013 - Planet of The Apes game (which you can access from the icon on the right-hand side of this page), and will start adding more content in due course.
 
On the plus side I've got (another) new terrain project - based upon the 1984 David Lynch film - Dune, which will put on here when I get a minute.

Saturday, 13 October 2012

How long does a project take, and why?

I've been thinking about how long some of my projects take, and why - not sure if this is of interest to anyone else, but what the hell!


Project           Start "Concept/Hoarding Phase"          Start Terrain/Figures          Completion
Aliens              April 2010                                          June 2010                         est.2014
BF:BC2           May 2010                                          July 2010                          April 2011
BSG                August 2010                                       Feb 2011                          est.2014
Star Wars        Dec 2010                                           ...                                      ...
Vietnam           April 2011                                          May 2011                         scrapped/on hold
WW1 Fy         Sept 2011                                           Sep 2011                          April 2012
Planet of Apes Aug 2012                                            Sep 2012                          Aiming for Apr 2013
"next" project   May 2012                                           ...                                      est. 2015


Thoughts:

1) I have a lot of projects (some might say too many!)

2) Concept/Hoarding Phase - Typically the concept/hoarding phase lasts for 2-3 months before I begin to physically start work on the project.  The exception is Star Wars where i've been stuck in a rut - part of this is that i can't decide if i want the game to look like a mass skirmish or try something different with the basing - this will drive the figures/terrain, and until i'm happy with that its still bubbling away.  The "next" project intentionally has a longer planned hoarding phase as the items I need for it are harder to get hold of - posting about it now would actually probably make it harder to get hold of what I need....  This phase starts with scribbling down a few ideas about what the table will look like, and how I want the game to flow (the actual rules dont need to be written, but i do need an idea of the game dynamic).  Hoarding generally involves scouring the net, fleabay and hobby forums for whatever I need - as most of my projects aren't necessarily mainstream the figures/terrain is sometimes harder to acquire.

3) Motivation - The two projects i've completed were both for Salute - my motivation was simple, fear of failure!  Once i've agreed to host a game (tables are booked in October) I don't want to let anyone down, so the project has to get done.  On the plus side, the new planet of the apes project will be for Salute 2013, so this should progress quickly.  All of my projects typically get a playlist of music/films/books that keep me motivated while im working on them, so really its having a deadline that provides me with focus - that and swopping between them now and again to stay fresh.  The Vietnam project is on hold as I scrapped the terrain - I wasn't happy with how it was going, so i'm going back to my original concept to have a rethink.

4) Sprint vs Marathon - I've been happy for BSG/Aliens to progress more slowly - I don't want to rush either of these and am happy to take my time over these.  Aliens is now back on course after sorting out my terrain, but both will take years to finish (and hopefully be worth the effort).  Having other faster paced projects means i don't feel the need to rush these two, as i've got other games I can play in the meantime.

I've probably got a couple more ideas that could fit into the "concept/hoarding" phase but i'm trying to hold off on spending cash on them, on the basis that i've got a finite amount of cash, and other more pressing needs!

Monday, 30 April 2012

Salute 2012

A big thank you to everyone that supported the WW1 Fantasy Game at Salute this month.  We had a lost of interest in the terrain, figures and rules, and managed to get five games in during the day.  As you will see from the photo below, the latest figures for my Fantasy Russian Dwarf project arrived just in time from Griffin Moulds - I had a manic week of getting figures painted up for the game.

I aim to have the rules for the game available for people to download from my rules page in the next few days -as with the previous sets, they will be FREE to download - if you like them that much, feel free to make a small donation to my Justgiving page for The Combat Stress Charity.

I will continue to add to my Fantasy WW1 project, in terms of figures, but with the terrain complete, I can now turn my building focus back to my other "current" projects, namely Vietnam, Aliens and Galactica. 

Friday, 30 December 2011

AKULA's ARMIES - Dedicated Webpage



I've decided to set up a separate page to keep track of the figures I get made, for the WW1 Russian-themed Dwarves Project i've started.

You can access the new page, by clicking on the link, on the righthand side of this page. Apart from photos of the figures, there is also details of how you can get hold of some, if you are interested. Please note, I haven't got any plans to make any of the other figures that i've featured in my other blog pages available - this is strictly a hobby for me, I don't have any plans to set up a commercial venture. Wargaming is my main form of stress relief!